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A few of the upgrades are fun to play with, though, such as the Electro Claw, which can be used to shock enemies like a taser. When I would finish a level I didn't think, "Wow, that was awesome!" It was more of a "Well, I just played a level in a video game." You're encouraged to do a lot of backtracking to previous areas to find new equipment after you've upgraded your skills, but returning isn't necessary. What swinging there is has been made more cumbersome by removing the ability to just hold the analog stick or d-pad in the direction you want to swing through and release - now you have to tap a button to release, adding an extra step to the process. But now there isn't as much focus on interesting swinging challenges.
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Granted, you don't have to jump, and the game will make note of it and grant you an achievement or trophy if you make it through every level without using your legs to leave the ground. Now you can leap and bound over levels with considerably more ease.
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Play It's rather baffling that jumping has been added to Rearmed 2.
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